Super Swing Adventure
Quick Overview:
Super Swing Adventure is a hyper-casual endless runner in-development by the mobile team of Floating Island Studios. It's premise is admittedly simple, you control a small ball attached to a rope, trying to navigate a randomly generated environment of escalating difficulty whilst collecting coins. The goal is to get as far as you can before you meet your inevitable doom.
Project Goals:
The main goals of this project are to:
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Release our first Mobile game on the Google PlayStore
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Experiment with tile-based level editors without limiting our system complexity
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Develop a feature-complete module-based randomly generated level system that smoothly scales in difficulty as the player progresses
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Further establish the mobile team as a functional game development unit
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Gain experience in mobile-specific development, SDKs, patching and live services
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Take marketing actions to promote the game and increase its commercial viability
Playable Demo:
My role in this project:
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Game Design
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UX Design
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Level Design
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Art Direction
Post-Mortem:
To be Determined.
My main workload on this project is planning and implementing gameplay and live service features as a game designer, maintaining documentation regarding module and tile attributes, level design modules using Tiled, as well as drafting out the UX and Menu assets as needed.